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Tuesday, June 6, 2017

Reflective Blog Post

1. Most Fun: Olivia Sahagian Most Difficult: Megan's Most Creative: Katie's 2. People used outsides images in their games, and I didn't. I think I would incorporate more images, and more complex levels. I could have programmed by game to make the player lose points every time they hit the side of the maze, rather than just send them back to the beginning.